Zombie, Radiation
(turned as type 3)
Frequency: Very Rare
No. Encountered: 3d4
Size: Man-sized
Move: 60ft
Armour Class: 8
Hit Dice: 3
Attacks: 1
Damage: 1d8
Special Attacks: Radioactive Aura
Special Defenses: See below
Magic Resistance: Standard
Lair Probability: Nil
Intelligence: Non-
Alignment: Neutral
Level/XP: 3/65 + 2/hp
Sometimes when highly radiated meteor crashes into the Earth it can cause the dead to rise and become radioactive. Most meteors crash harmlessly but on a rare occasion it has been reported that a large meteor will impact directly on a village or town killing all that reside their. This horrid event will trigger the recently slain to raise up as zombies with radiation flowing through their body.
Radiation Zombies have an aura of radiation. Each living creature within 30ft of a Radiation Zombie must save vs. poison or be drain of 1 point of Constitution. If there are multiple Radiation Zombies then a save is needed for each aura. If reduced to zero Constitution the victim will die and rise as a Radiation Zombie the following round. If the Radiation Zombie is slain in combat their radiation aura has a diminished intensity and will only require a save vs poison once per day. Constitution damage from Radiation will return at a rate of 1 per day.
Radiation Zombies are extremely slow and always goes last in melee combat. They are immune to enchantment, hold spells, and damage from cold. Radiation Zombies are mindless and will attack any living target on sight and will never retreat from combat. Radiation Zombies can be turned by Cleric as a Type 3 undead.
I am hoping to create a new or variant monster once per month. I am planning to commission artwork for each creature. Hopefully after a couple of years I'll be able to compile them into a pdf and create a hardcover monster book. If you are curious to see how this progresses follow my blog for future updates.
Artwork by Joanna Ballendorf
Owned by Steven Marella
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