Friday, July 17, 2015

Lost Mine of Phandelver Complete

In June I finished up running Lost Mine of Phandelver for D&D 5th Edition. One of the players in the game was kind enough to write a session recap of each game. They are scattered throughout my blog and I thought I'd compile all the links for those interested in reading through the campaign. The campaign was ran on Roll20 and each session was roughly 3 hours long. This was my second campaign this year. I ran a 9 session AD&D 2E game earlier. I am hoping to run a Labyrinth Lord or Swords & Wizardry sandbox in the fall.

Here my random thoughts on the 5E/Lost Mine of Phandelver.

-Lost Mine of Phandelver is a very good adventure. I enjoyed running it and would recommend anyone wanting to start a 5E game to give it a go. The adventure has a main linear storyline with a few sandbox options. My group follow the main path and didn't do any of the side-adventures. They had the choice to do so but decided to focus on the main plot.

-I prefer running OSR Games since they are less codified in their rules. I found 5E to be a medium crunch game. Not as complex as 3.X/PF/4E but not as simple as OSR games. The main mechanics are straight forward though. Players get a lot of character options and it requires you to keep close track of them.

-I found Inspiration to be a throwaway mechanic. With my focus on the adventure and keeping track of everything I completely forgot to give out Inspiration. I only give it out once when I remembered. It didn't hinder the game but I found it to be unnecessary.

-The Advantage/Disadvantage mechanic was interesting and comes into play a lot. I didn't think I would like it but it did grow on me.

-I found monster mechanics to be relatively boring. Having ran a few Pathfinder campaigns I felt 3.X monster mechanics were more interesting. I replaced a few of the monster with more flavorful creatures from 5th Edition Foes by Frog God Games.

-I don't go out of my way to kill players but I don't mind a few casualties here and there. 5E is very generous with hit points, recovery, and death. The death saving throw mechanic is interesting but I prefer negative hit points and bleeding out. We did have one PC death though. Our cleric made some poor tactical decisions.

-Overall I think 5th Edition is a well designed game. I enjoyed running it. One of the players has decided to run Princes of the Apocalypse and I'm actually getting a chance to play a 1/2 Orc Barbarian. Also playing dwarven cleric in a AD&D 2E Game(DM is running the Saltmarsh series). I usually DM so actually playing in a couple of campaigns is a nice change of pace.

Links to all the Session Recaps

Session 1             Session 2

Session 3             Session 4

Session 5             Session 6

Session 7             Session 8

Session 9             Session 10
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