Alignment: Chaotic Evil
Movement: 120' (40')
Armor Class: 8
Hit Dice: 2
Attack: 1
Damage: 1d8, radiation damage
Save: F1
Morale: 12
Hoard Class: None
XP: 38
Radiation Zombie are created when a human is exposed to highly radioactive material. Depending on the level of radiation it will either kill them outright or slowly poison them over a period of time. A small number of those slain by radiation will return to life as a Radiation Zombie. These mindless undead possess all the traits of a typical zombie but also deal radiation damage and the potential to poison those who come in contact with them.
Combat
Radiation Zombie are created when a human is exposed to highly radioactive material. Depending on the level of radiation it will either kill them outright or slowly poison them over a period of time. A small number of those slain by radiation will return to life as a Radiation Zombie. These mindless undead possess all the traits of a typical zombie but also deal radiation damage and the potential to poison those who come in contact with them.
Combat
- Radiation: On a successful attack their opponent must save vs poison. Failure deals an additional 1d6 points of radiation damage and also give them 1 level of radiation sickness. A level of radiation sickness reduces all attribute by -1. There are five levels of radiation sickness with each level dealing an additional -1 to all attributes. A sixth failure results in death. Attributes are recovered at a rate of 1 per week. Delay poison cuts that time in half, neutralize poison eliminates 1 level or radiation poisoning, and restoration cures all. Those killed by radiation poisoning have a 10% chance to return as a Radiation Zombie.
- Slow: Acts last during initiative.
- Immunity: Immune to mind-affecting spells.
Adventure Seeds
1.
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The river tribes call it sky poison. A recent meteor strike has poisoned the rivers. The unsuspecting tribes are being exposed to radiation and their dead are returning from the grave.
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2.
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A distant fort in a desolate mountain range has fallen under siege. Zombies carrying the sickness surround and harass the fort. A wizard has compiled a ritual to teleport the group into the heart of the Fortress hoping they can figure out what is going on.
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3.
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A spaceship has crash landed and its reactor is leaking. The original crew has risen as Radiation Zombies and slowly spreading their disease. The only way to end this Zombie Apocalypse is by disabling the reactor.
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