Wednesday, April 20, 2016

Zombie, Radiation

No. Enc: 2d4 (4d6)
Alignment: Chaotic Evil
Movement: 120' (40')
Armor Class: 8
Hit Dice: 2
Attack: 1
Damage: 1d8, radiation damage
Save: F1
Morale: 12
Hoard Class: None
XP: 38

     Radiation Zombie are created when a human is exposed to highly radioactive material. Depending on the level of radiation it will either kill them outright or slowly poison them over a period of time. A small number of those slain by radiation will return to life as a Radiation Zombie. These mindless undead possess all the traits of a typical zombie but also deal radiation damage and the potential to poison those who come in contact with them.


  • Radiation: On a successful attack their opponent must save vs poison. Failure deals an additional 1d6 points of radiation damage and also give them 1 level of radiation sickness. A level of radiation sickness reduces all attribute by -1. There are five levels of radiation sickness with each level dealing an additional -1 to all attributes. A sixth failure results in death. Attributes are recovered at a rate of 1 per week. Delay poison cuts that time in half, neutralize poison eliminates 1 level or radiation poisoning, and restoration cures all. Those killed by radiation poisoning have a 10% chance to return as a Radiation Zombie.
  • Slow: Acts last during initiative. 
  • Immunity: Immune to mind-affecting spells.
Adventure Seeds

The river tribes call it sky poison. A recent meteor strike has poisoned the rivers. The unsuspecting tribes are being exposed to radiation and their dead are returning from the grave.
A distant fort in a desolate mountain range has fallen under siege. Zombies carrying the sickness surround and harass the fort. A wizard has compiled a ritual to teleport the group into the heart of the Fortress hoping they can figure out what is going on.
A spaceship has crash landed and its reactor is leaking. The original crew has risen as Radiation Zombies and slowly spreading their disease. The only way to end this Zombie Apocalypse is by disabling the reactor.

Radiation Damage

Currently running a Labyrinth Lord Game and I have some gonzo elements I'll be introducing. One of the element has to deal with radiation and creatures/objects that emit/deal radiation. So my initial reference was Mutant Future, which has chart for radiation and after 5 failed saving throws in one day you gain a mutation. Now, I don't want to introduce those types of mutations into my game, so I decided to create an alternative version.

Radiation damage is another damage type like fire, cold, acid, etc. For each die of radiation damage you take you must make a save vs poison. Upon failure you gain a point of radiation sickness. Radiation sickness goes from levels 1 to 5. For each point of radiation sickness you take a -1 to all your attributes. Each point of radiation sickness is cumulative. When you reach level 5 you are at -5 to all your attributes and you must make a save vs poison 1/day or die. If you go beyond level 5 you die.

Radiation sickness goes away at 1 point per week. If a delayed poison spell is cast it cuts the time in half. A casting of neutralize poison removes 1 level of radiation sickness. A restoration spell removes all levels of radiation sickness.

Another option is at each level of radiation sickness you might develop another symptom like hair loss, brain cell damage, sloughing of skin, etc. For each level you roll a 1d6 and each level of radiation sickness increases your odds of getting an additional symptom. For example level 2 radiation sickness you might gain additional symptom on a roll 1-2 on a d6. Level 5 radiation sickness you develop one on roll 1-5 on a d6. Some of the symptom are flavor elements, while other might have mechanical penalty to them.

Radiation Sickness Levels

D6 Symptom
-1 to all attributes
-2 to all attributes
-3 to all attributes
-4 to all attributes
-5 to all attributes

Symptom Chart

Hair Loss
Clumps of hair fall out.
Severe Fatigue
You are wrack by severe fatigue and must make a con check each day or be bedridden.
You go last in all initiative rounds.
Brain Cell Loss
Additional 1 point of intelligence damage and if you are a spell caster you lose one spell slot randomly.
Spontaneous Bleeding
Once per day their a 50% chance you begin bleeding. You take 1d4 points of damage and 1 point each round until mended or cured.
Hampered Immune System
Saves vs disease, poison, etc are done at -2.
Shortened Lifespan
Your character will die at the elderly stage instead of the venerable stage. This is cumulative, each time you roll this result it reduces life stage by another step. If it matches your current life stage your character dies.
Teeth Loss
1d4 teeth are lost each day
You become infertile
Appetite Loss
You have no desire to eat.

A monster using Radiation Rules

Sunday, April 3, 2016

50 Random Mundane Items X

50 Random Mundane Items X

From useless junk to items of immense value. Mundane objects to replace your typical treasure find of simple coins and gems. There are items considered art objects mixed in. When I finish this series I'll sort them into a separate table.

1. Worg Fur Cloak
2. Spice Jar made of Hammered Silver.
3. Ceramic Urn filled with Diamond Dust
4. Steel Scepter with Vine Motif
5. Leather Girdle
6. Dozen Mithril Spear Tips
7. Block of Pig Iron
8. Rag Doll
9. Box of Hazelnuts
10. Barrel filled with 100 arrows
11. Spidersilk Bag
12. Chipped Glass Eye
13. Gold Coin on a Silver Chain
14. Dried Squid Tentacle
15. Pouch filled with Holy Wafers
16. Pillow stuffed with Vulture Feathers
17. Clockwork Heart made of Brass & Gold
18. Copper Asp Statue
19. Crystal Dragonfly
20. Vial filled with Crushed Pearls.
21. Leather Gag
22. Book of Star Charts
23. Aspen Cross
24. Ornate Brass Casket
25. Woven Seaweed Net
26. Beaver Pelt
27. Ivory Oval Frame
28. Bottle of Pure Alcohol
29. Tome of Sheet Music
30. Webbed-Shaped Censer
31. Teal Rope Belt
32. Cashmere Blanket
33. Blank Brass Bound Codex
34. Silver Whisk
35. Encyclopedia of Obscure Words
36. Spiked Leather Knee Pad
37. Skipping Stone
38. Bound Sheets of Glass
39. Roll of White Linen Bandages
40. Dollhouse
41. Stained Glass Turnip
42. Bronze Candle-Snuffer
43. Coiled Snake Gold Bracelet
44. Bamboo Sugar Box
45. Terracotta Bust
46. Wooden Sparring Sword
47. Bowl of Fortune Cookies
48. Imperial Letter written in Braille
49. Empty Beehive
50. Gold Plated Opium Pipe

Linked below are an additional 450 mundane items. 
Random Mundane Items
Random Mundane Items II
Random Mundane Items III
Random Mundane Items IV
Random Mundane Items V
Random Mundane Items VI
Random Mundane Items VII
Random Mundane Items VIII
Random Mundane Items IX
20 Random Treasure Parcels
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