Vial of Stout Blood: This vial contains a mixture of dark green herbs and troll plasma. If the vial is applied to a wound it immediately stops it from bleeding. If ingested it will stop all ongoing bleed damage and prevent bleed damage for 1 turn as your blood becomes thicker. If used as a topical it has five doses, if drank it only has one dose.
Ghost Coins: A pair of black coins with an owl stamped on both sides. If placed on the eyes of a corpse it will psychically reveal the last ten minutes before their death. Upon revealing the details it turns to dust.
Radiant Lantern: This black metal lantern has a crystal housed inside. It has 24 charges. A single charge provides light in a 30' radius for 1 turn. If two charges are spent it increases the lights intensity to 60' and last 1 turn. If three charges are spent it reveal all invisible creatures in a 30' radius for 1 turn. If six charges are spent it creates radiate light that does 2d6 points of damage to all fiends and undead in a 30' radius. The Radiant Lantern will regain spent charges if bathed in natural sunlight for six hours.
No comments:
Post a Comment