Sunday, May 29, 2016

Magical Hodgepodge

Magical Hodgepodge

Just a quick collection of magical items.

Phoenix Elixir: The contents of this potion churns with liquid flames. Anyone who drinks this elixir has a moment of renewal. The character can reroll all stats and has the option to select a new race and class. The character retains his current experience and applies it to his new incarnation.

Coral Mask: A symbiotic mask made of coral that wraps around the face of the wearer. It processes oxygen and carbon dioxide and allows the wearer to breath underwater for 1 turn per constitution point. After all turn have been exhausted, the coral mask requires 24 hours before being used again.

Tail Choker: This necklace is made out of entwined rat tails. The wearer of the choker mouth morphs into that of a rat with large incisors and he gains a bite attack that does 1d4 points of damage and counts as an additional attack. For every successful bite attack there is a 5% chance of spreading disease. A save vs poison is needed or the victim will die in 1d6 days. All rats, giants rats, wererats, and rat type creatures must make a morale check if they wish to attack the wearer of the Tail Choker. 

For more magic items, check out Magic Item Index

Sunday, May 22, 2016

50 Random Mundane Items XI

50 Random Mundane Items XI

From useless junk to items of immense value. Mundane objects to replace your typical treasure find of simple coins and gems. There are items considered art objects mixed in. When I finish this series I'll sort them into a separate table.

1. Red Tomato Pin Cushion with 7 Mithril Pins
2. Sticky Erotic Art Book
3. Jar of Pickled Rot Grubs
4. Tin Snuffbox
5. Stoneware Feeding Cup
6. Black Metal Urn sealed with Red Wax
7. Ivory Figurine of a Knight on a Horse
8. Oil Painting of a Mother holding a Baby
9. Diamond Tipped Quill
10. Pink Marble Worg Statuette
11. Pair of Loaded Dice
12. Diamond Cravat Pin
13. Velvet Smoking Jacket
14. Glass Bangle
15. Bronze Hasp
16. Finely Crafted Oak Walking Stick
17. Bottle of Drow Mushroom Wine
18. Ornate Wooden Easel
19. Set of Champagne Flutes
20. Hardwood Idol of a Horned Neanderthal
21. Gold and Ivory Gravy Boat
22. Rawhide Hammer
23. Teakwood Bedpan
24. Crystal Oil Lamp
25. Rolled Up Floor Plans to Regions Largest Bank
26. Vial of Dragon Bile
27. Honing Stone
28. Box of Saffron
29. Pickled Fish wrapped in Wax Paper
30. Crimson Felt Robe
31. Bowl of Brined Nuts
32. Chainmail Pouch
33. Electrum Goblet
34. Flask of Smelling Salt
35. Gypsum Flower
36. Ceramic Swan Jar
37. Ivory Pyxis
38. Bronze Terret
39. Rosetta Stone
40. Tribal Incense Burner
41. Conch Trumpet
42. Necklace made of Jade Beads
43. Calendar Stave
44. Medicine Mortar
45. Fur-Encased Manacles
46. Phoenix Effigy Vessel
47. Bamboo Brush and Inkstone
48. Alabaster Headrest
49. Copper Divination Spoons
50.Ancient Palladium Coin

Linked below are an additional 500 mundane items. 
Random Mundane Items
Random Mundane Items II
Random Mundane Items III
Random Mundane Items IV
Random Mundane Items V
Random Mundane Items VI
Random Mundane Items VII
Random Mundane Items VIII
Random Mundane Items IX
Random Mundane Items X
20 Random Treasure Parcels

Tuesday, May 17, 2016

12 Random Prison Cells

Prison Blocks are common dungeon rooms in your typical delve. Provided below is a quick list of 12 random dungeon cells and what they might contain.

1. An apparently locked empty cell. An invisible stalker is the lone prisoner.

2. Opened cell, the ceiling, walls, and floor are filled with blood and charcoal etching. The etching depict floor plans to prominent locations throughout the region.

3. Locked cell, with Gregor Littletoes, a burglar with narcolepsy. He offers to join the party for his freedom. There is a 10% chance each turn that Littletoes begins dozing off.

4. Empty cell, on a find secret doors check the group notices a loose flagstone. Pulling the tile up reveal a caches of items. A pin cushion with 7 mithril pins, a velvet bandana with banana imagery, a sticky erotic art book, and 69 coppers coins.

5. Locked cell, Ambrosia Cain, an Assassin with ritual scarring throughout his body for each person he has murdered. Appears able bodied and offers his assistance. Will at the right opportunity pick off each group member one by one.

6. Empty cell, a lone wooden bunk sits in the corner. Upon inspection you notice beneath the bunk there is a cramped tunneled hole that leads to another area of the dungeon.

7. Locked cell, the prisoner is a siamese cat. The siamese cat sleeps on a nest of straws. If the cell is opened the cat attacks. The cat needs to be killed nine times before it is finally slain.

8. Closed cell, not locked. This cell is empty except for a ruby in the center. The floor of the cell is a concealed pit trap. It drops down 20ft and at the bottom of the pit is a Gelatinous Cube.

9. Opened Cell, a mirror is on the wall. The mirror has a trapped soul in it. The imprisoned soul ask to be released from its eternal torment. Only a magical hammer can shatter the mirror and it is located somewhere in this dungeon.

10. This a matryoshka cell with a dozen layers. A cell within a cell within a cell. The smallest cell is locked and requires a diminution potions to reach. The lone prisoner is a cigar smoking intelligent slug with a quest of utmost importance.

11. An opened cell with a dead goblins on the floor. The goblin is infested with rot grubs. Any examination of the goblins sets off the colony of rot grubs, who quickly attempt to find a new host.

12. A locked cell with a straight jacket hanging on a hook. Entering the cell animates the straight jacket, who attempts to attack the nearest intruder. Upon a successful hit the straight jacket wraps around the victim. While engulfing its victim all damage is split between them.

Sunday, May 15, 2016

10 Ioun Stones for the Undead

     Ioun Stones are crystalline stone that float around the user at distance of 1 to 3'. They have an AC of -4 and 10 hit points. Destroying an Ioun Stone negates it benefit. Also snatching an Ioun Stone from orbit will also negate its benefit. Presented below are 10 Ioun Stones that only work for the Undead. They augment their abilities and add another dimension to a combat. The group might have to focus on destroying the stone to weaken the undead. Since their abilities are attuned specially to undead they are useless to an adventuring party, besides pawning them.

1. Cool Gray Ellipsoid: Requires +1 magical weapon or better to be harmed.

2. Charcoal Cuboid: Gains immunity to turn undead.

3. Ecru Sphere: All HD are maxed. A 3 HD creature would have 24 Hit Points.

4. Bistre Cylinder: Soul Recycle. Any living being slain has their soul absorbed into the stone. The stone explodes and a Shadow is born the next round.

5. Azure Prism: Creates an ectoplasmic field around the undead. All physical damage is reduced by 1/2

6. Sepia Pyramid: This stone dampens positive energy within 60'. All healing spells are reduced to 1/2 their value. For example a cure light wounds that would heal 4 hit points only heals 2.

7. Smoky Black Rhomboid: Anytime a hit would reduce the undead to zero hit points, a death saving throw is made. If successful the undead continues to fight.

8. Ebony Cube: Anytime an undead slays a creature, the cube absorbs 1 hit point for each HD/Level of that creature. The cube can store up to 100 hit points. As an action the undead can harness the cube's stored reserve to heal itself up to its maximum.

9. Umber Octahedron: This stone grant amazing speed. The undead always goes first in initiative and moves twice its movement rate.

10. Midnight Blue Dodecahedron: Allow an undead who has a sunlight vulnerability to ignore its effects.

Wednesday, May 11, 2016

Beast Folio Vol. 2 Released

     Beast Folio Vol. 2 released on RPGNow. It is a pay what you want and includes four monster from my blog. Monsters included are the Cinder Hag, Gula, Observer Orb, and Radiation Zombie. Also has an appendix for simple radiation damage rules. Any money I make on the pdf goes towards new artwork.

     I'm hoping once I have enough material I'll get someone to do a proper edit, reformat the monsters with a legit desktop publisher program and produce an A5 hardcover that runs anywhere from 60 to 72 pages long with 30 plus monster collected. I thank everyone who has contributed to the project and has provided comments.

Beast Folio Vol. 1

Beast Folio Vol. 2

6 Adventure Seeds

6 Adventure Seeds

1. The location of the cairn is hidden among nomadic barbarian tribes lore. These people don't have a written history, but littered throughout their oral tradition are hints to the cairn whereabouts. The group must interview multiple tribes to piece together nuggets of information on the location of this ancient burial site.

2. You meet a 13 year old boy who claims to be wise old sage. He recently delved into an ancient tomb and was cursed. He is getting younger by 1 year every day that passes. He pleads for the group to break the magical curse before his last 13 days are up.

3. A renegade band of elves have recently fallen to infernal worship. Their devil lord is the only being that deserves reverence and his religion is absolute. The fanatic elves have sent lone martyrs that have strapped themselves with alchemist fire and set themselves ablaze at local shrines and temples.

4. A grizzled veteran has one last delve in him. He remembers the first dungeon he delved and how it changed his life. Lost many friends that expedition. The dungeon was never fully explored. He has gathered together a new band of cut throats for one last great adventure.

5. To enter the dungeon complex you must solve a riddle. The riddle is four lines and each line is scattered across the region. Each line must be collected and compiled, then answered at the doors of the dungeon complex.

6. A bounty has been placed on a serial murderer. Rumors of his whereabouts has placed him in a small fishing village. He has blended in with local fishermen and discreetly kept a low profile.

Sunday, May 8, 2016


No. Enc: 1d4
Alignment: Chaotic Evil
Movement: 90' (30')
Armor Class: 2
Hit Dice: 5
Attack: 1 
Damage: 1d6, special
Save: F5
Morale: 10
Hoard Class: XXI
XP: 650

A Gula is a gluttonous undead who has an insatiable hunger for all living beings. From rats to humans the Gula is constantly on the move to feed its appetite. The Gula has an emaciated frame with a bloated abdomen. Its skin is sickly yellow with jagged rotting teeth. A Gula is born when someone dies from starvation, from simply being a poor peasant slowly diminishing away to a criminal locked in a dungeon cell.

For reasons unknown the starved return from death seeking everything and anything to consume. The Gula is able convert recently consumed flesh into energy to power an array of supernatural abilities.


  • Gula primary attack is their bite, which does 1d6 points of damage and 1d3 points of constitution damage. For each point of constitution lost the Gula gains 1 essence point, which can be used to fuel various abilities. Constitution lose is healed at 1 point per day. 
  • Gula has an essence pool that can used to fuel various abilities, as indicated on the chart below. Using points to fuel an ability is a free action. A Gula can have no more then their HD in essence points. Unused essence points fade away at 1 point per turn. Gulas typically start combat with zero points in their essence pool. 
  • Gulas are immune to mind-affecting abilities like sleep and charm.  

Essence Abilities

1 Point
Gains a +1 to attack and damage rolls for 1 round
2 Points
Next round automatically win initiative
2 Points
Gains an additional attack
2 Points
If affected by Turn Undead can negate a successful turn result
3 Points
Automatically makes a saving throw

Adventure Seeds

A Necromancer has been kidnapping people across the realm. They are held in abandoned prison, where the prisoners are slowly starving to death. He is hoping this experiment will yield a pack of Gulas.
Desolate farms surround a distant village. Their farmers and livestock devoured. A plea for help has gone out.

Beast Folio Vol. 1 collects 4 of the monsters on my blog and compiles them into a pdf.
Monster Index compiles a bunch of links on my blog with new monsters, variants, etc.

Artwork by Joanna Ballendorf