Monday, December 7, 2015

Red-Legged Scissor-Man

Red-Legged Scissor-Man

No. Enc: 1
Alignment: Chaotic Evil
Movement: 150' (50')
Armor Class: 3
Hit Dice: 4
Attack: 2
Damage: 1d12
Save: M4
Morale: 8
Hoard Class: XVII
XP: 300

The door flew open, in he ran,
The great long Red-Legged Scissor-Man...
Snip! Snap! the scissors go;
And Conrad cries out Oh! oh! oh!
Snip! Snap! Snip! They go so fast,
That both his thumbs are off at last.

The Red-Legged Scissor-Men also known as the Great Tall Tailors are mischievous fey who delight in fear and terror. They plot their deeds on the outskirts of civilization, waiting for an ample opportunity to sneak into a home under the cover of night and sever a thumb for their delight. The thumbs are collected as trinkets and finding their liar will reveal quite a ghastly sight of collected amputations.

     Words and tales spread quickly once a Red-Legged Scissor-Man has committed his atrocious act. Tales and warning permeate the village. Terror is sowed to this fey delight. The Scissor-Man will repeat his nightly attacks until all children are missing their thumbs. Once a village has been totally decimated by the Scissor-Man he will move on to greener pastures where he can continue his terror once again.

 Red-Legged Scissor-Men are tall and lean, standing 7' tall and weighing 120 lbs. They wear a dark green coat, with blood red pants, and a ragged top hat. Their arms end in bloody scissors that constantly drip with red ichor.

Combat
  • Scissor-Men are extremely stealthy. They can hide in shadows and move silently at 90%. 
  • Scissor-Men are able to cast invisibility at will. 
  • Scissor-Men have 60' Infravision. 
  • The scissors that are in place of their hands are extremely sharp. They deal 1d12 points of damage and wounds continue to bleed for 1 point of damage each round. A full round is needed to bandage the wounds or a cure spell must be cast to stop the bleeding. The bleed damage is cumulative. 
  • When a Scissor-Man successfully attacks with an natural attack roll of 19 or 20 they automatically sever their opponents thumb. A second successful attack with another 19 or 20 will sever the other thumb. A person without a thumb cannot hold a weapon properly and will suffer from the disadvantages of being thumbless. A regeneration spell is needed to replace missing thumbs.

Lair Treasure
Mason jar with a dozen pickled thumbs, clay-pipe doll, 12 silver pieces, 3 gold pieces, scrolls of magic missiles, and a potion of extra-healing.
Hill Giant thumb in a sack, riding stick horse, 6 electrum pieces, 4 platinum pieces, and a yellow sapphire.
Thumb Necklace, bloody silver chalice, teddy bear with missing eyes, and a bag with broken toy soldiers.


Adventure Seeds
The Baron’s daughter was recently cursed by a nasty old witch. Her hair grows uncontrollably and can't be cut even by the sharpest blade. Rumors of a fey with scissor-hands has caught the Barons attention with the hopes the bloody blades are sharp enough to alleviate his daughters condition.
While travelling through the deep forest you stumble upon a village. You quickly notice every child you come across are missing both thumbs.
The Constable has hired the group to investigate the grisly screen at the Thompson household.

The Red-Legged Scissor-Man is inspired by Heinrich Hoffman nursery tale. For more monster and variant creature check out the link below. Also if you enjoy this blog consider subscribing, following me on google plus, etc.


artwork by Joanna Ballendorf
owned by Steven Marella

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