Wednesday, November 4, 2015

5 Magical Potions

5 Magical Potions

Presented below are five new magical potions. They are created using Labyrinth Lord and they are compatible with any OSR D&D ruleset. Unless stated most potions that aren't instantaneous last 1d6 +6 turns and can be consumed in half doses.

Potion of False Healing: This potion appears and taste like a potion of extra healing. The consumer heals 3d6+3 hit points immediately once consumed. However, this potion is cursed and the healing is only short term. After 1d6 turns all wounds healed are reversed. If the consumer has low hit points once the potion reverses it has the potential to be fatal.

Potion of Proto-Fluids: This potion is made of ground organs and bones mixed with sanguine fluids. The mixture constantly swirls and shifts around even if the container is motionless. Once consumed the potion causes a temporary mutation. Roll 1d6 and consult the table below.

A third eye grows on your forehead. You gain the ability to see in the dark perfectly within 60’ and are able to spot invisible creatures.
You grow two additional legs. Your movement is doubled.
A huge arm and malformed clawed hand sprouts from your chest. You gain an additional attack that does 1d6 points of damage.
You grow an exact duplicate of your head on your shoulders similar to an ettin. Since you have two minds controlling your body you can act twice in one round. Also you can roll twice for any mind-affecting saving throw and take the highest of the rolls.
Your body is covered in hundreds of calluses evenly distributed throughout your body. You are resistant to physical damage and take two less damage for all attacks.
Your internal organs liquify. Save vs. death or die.

Potion of Deflection: This potion last for 1d4+2 rounds and damage dealt to you is randomly distributed to another person or creature within 60'. If no target is within 60' you take the damage as normal. 

Potion of Calamity: This cursed potion appears as a potion of invulnerability. However, the potion reduces your chance of success on d20 roll. All d20 rolls that require a high roll instead are made with a 2d8. 

Potion of Tumors: This potion has the appearance of yellow-brown pus with tiny clumps of tissue floating about. The potion is extremely hard to swallow and a constitution check is required to down the potion. If you are able to down the potion your body grows hundreds of pus filled tumors that are highly acidic once bursted. You gain immunity to acid for the duration of the potion and anyone hitting you with a weapon punctures your tumors and everyone within a 5' radius of you takes 1d4+2 points of acid damage. 

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artwork by Joanna Ballendorf
owned by Steven Marella

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