![Necrophidius Golem](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE7S2mw7IE6A6XzwYK-VnKLHYRLC8C39YMgk_eJDPxPIU_nn_2lS_NLEhWw3uZWBbfZalagasOiAlj1oOwogAWFbN3ttpw1eNG7Y_cJ0RMG2NPckAfek6CpW6P82koAYA8lsiKI7pQDYaK/s1600/Necrophidius_by_Rene_w.jpg)
Source: AD&D 2nd Edition Monstrous Manual. Originally appeared in AD&D 1E Fiend Folio
Silent assassins. Deadly protectors: Necrophidius are created for the sole purpose of eliminating a foe or guarding an important area or object. These Death Worms are golems that make no noise even as they slither across the dungeon floor. They have a macabre grace and can easily surprise a group of adventurers. Necrophidius is known for it's Dance of Death. An ability that can turn an encounter into a massacre with a few bad saves.
Combat: The Necrophidius is a Golem in AD&D 2nd Edition. It's a large creature and meant as a low level challenge. Although with it's special abilities it can also pose a threat to mid-level adventurers.
-Silence: Because it doesn't make noise the Necrophidius can surprise opponents with ease. The silence imposes a -2 to surprise rolls.
![Necrophidius Golem](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKFc4ughNANuaHNahYvOHYVKn3tIXiEXIOphWWCOx_5movlfwiCaq_uV_0bbX3A37NNrcnHHoxKP9JtfIA6v0MKHCX7VvFJMKFRPqLeSzKfyFauweiSXgRCQhY4dSKeflRwhrMtRJmyPix/s1600/Necrophidius.jpg)
-Paralysis: The Bite of the Necrophidius can paralyze an adventurer for 1d4 turns unless a save vs spell is made.
Immunity: The Death Worm is an artificial creature and immune to mind-affecting abilities. Also immune to poison. Although it looks like an undead creature it is immune to being turned.
The Necrophidius is a dangerous foe. With two special abilities that can control the battlefield the Death Worm can be a deadly encounter.
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